[About Cubism Editor / SDK 5.4 Alpha](Updated: July 14, 2026)
You can download the alpha installer from the dedicated forum below.
If you have any feedback regarding the alpha version, including feature requests or bug reports, please use the same forum.
Cubism Editor / SDK 5.4 Alpha Forum
https://creatorsforum.live2d.com/c/cubismeditorsdk54alpha/
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.
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I would like to see Drawables added to the official cdi3.json file format specification. The full details are available as a pull request on the Live2D/CubismSpecs Github repository. https://github.com/Live2D/CubismSpecs/pull/5
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Hi @Ari Thanks for using our product. Please make the following corrections according to the manual below. https://docs.live2d.com/en/cubism-sdk-manual/migration-from-birp-to-urp/ If the issue is still not resolved after that, please contact us again with details about the symptoms. Best regards.
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Hello @Ellice Thank you very much for using our product. Have you set `CubismURPRenderer.asset` in the Renderer List of the Universal Renderer Pipeline asset? If not, please set it and check to see if the model is displayed. https://docs.live2d.com/en/cubism-sdk-tutorials/urp-import/#:~:text=Package import and settings…
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The same as here, Katomon c:
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You have enabled the texture atlas. Try pressing the "T" button.
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Hi @Qryosity and @Katomon Thank you very much for using our product. We apologize for any inconvenience this may have caused. We have shared this issue with our development team. Please wait a while until it is fixed. Thank you for your understanding.
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Hi @indigo_cho Thank you very much for using our product. We have shared your request with the development team. Thank you for your understanding.
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Hi @indigo_cho Thank you very much for using our product. We have shared your request with the development team. Thank you for your understanding.
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Hi @indigo_cho Thank you very much for using our product. We have shared your request with the development team. Thank you for your understanding.
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Okay this IS a thing.. Sorry for the mistake!! My goat Ren saved me :smile:
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Hi @ArunoEuMsm Thank you for reporting the issue. We apologize for the inconvenience. We have confirmed that there was a temporary server error. The server is now restored. Please try downloading again. Thank you.
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Hi @Perigon360 Thank you for reporting the issue. We apologize for the inconvenience. We have confirmed that there was a temporary server error. The server is now restored. Please try downloading again. Thank you.
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Hello @KzOP Thank you very much for using our product. Please provide details about your development environment. Best regards.
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Hi @Alkanimate Thank you very much for using our product. We have shared your request with the development team. Thank you for your understanding.
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@yasu.o@live2d Please keep in mind that both issues are equally important: the ordering bug and the performance tanking caused by the Rendering Intercept component when used on a lot of sprites simultaneously. Thank you for your time.
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Hello @cfw2214 Thank you for using our product. We have forwarded this matter to the development team as a request. We appreciate your continued support of our products.
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@holicat Thank you for using our product. We have forwarded this matter to the development team as a request. We appreciate your continued support of our products.
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OK, I fixed it already with my friend help. I just found out that my HDMI has connected to the port on the main board not the Graphic card's. So I changed it and the problem solved.
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