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@Gagalili Yes roughly that is the reason, but also because you run out of memory when you have a lot of them! and it is why it doens't let you render c: (View Post)
The program will start lagging after using like 12 to 16Gb of ram i recommend closing entirely the program every few hours to diminish lag at minimum, also you could optimize the PSD's artmeshes as m… (View Post)
Probably you have the glue turned off, if you click the yellow box it will show where is the glue so you can delete it c: remmeber on top left you can hide stuff from view bny type (View Post)
It does it because a warp deformer over it probably is also edited it, tyry taking it OUT of the position and/or put the artmesh to "reset this to original form" when is outside of anythign… (View Post)
How big is your CMO3 file ? it CANT be over 2Gb. Could be as well a repeat parameter not having a parameter on the edges. It can be a corrupted artmesh/mesh deformer (usually happens with skinning!) … (View Post)