Using many parameter combinations at the same time cause weird effects.
So, I've made a character with X, Y and Z rotation in Live2D. However, if I set two rotations to the maximum, and then use the third one, I get very odd effects, like the one in the gif. It becomes even worse when I add in even more parameters, for example, head rotation, as seen in this animation. I've tried "Synthesize corners" with all of the parameters (X with Y, X with Z and Z with Y) but it doesn't work.
Is there a way to fix this?