Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Regarding macOS Tahoe](Updated September 18, 2025)

We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

Shadows of Live2D Model - Unity

edited December 2023 in Help
Hi,

I would like to know if there is any way of getting a shadow projection for a Live2D model in Unity. Ej: a Live2D canvas and a plane behind that receive the shadow of the model (its shape).

I have tried using differents types of shaders without success. Not sure if exists a simple way.

A possible solution could be get the pixels data after live2d.draw() of the associated GameObject call and then paste those pixels to a transparent texture. After that, change the texture color to "black" and use that textue on a plane placed as shadow would be.

I don´t know if that could be a possible solution. Nevertheless, I don´t know how to get pixels data after a draw() call or exactly how to do all operation.

Does anyone know how to implement this functionality? Or any help?

Thanks
Regards
Tagged:

Comments

Sign In or Register to comment.