Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details

Shadows of Live2D Model - Unity

edited February 2016 in Help

I would like to know if there is any way of getting a shadow projection for a Live2D model in Unity. Ej: a Live2D canvas and a plane behind that receive the shadow of the model (its shape).

I have tried using differents types of shaders without success. Not sure if exists a simple way.

A possible solution could be get the pixels data after live2d.draw() of the associated GameObject call and then paste those pixels to a transparent texture. After that, change the texture color to "black" and use that textue on a plane placed as shadow would be.

I don´t know if that could be a possible solution. Nevertheless, I don´t know how to get pixels data after a draw() call or exactly how to do all operation.

Does anyone know how to implement this functionality? Or any help?



Sign In or Register to comment.