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Comments
Did you give render textures (http://docs.unity3d.com/Manual/class-RenderTexture.html) a try?
You could draw your live2d model onto a render texture, attach that texture to a quad and first use that quad for rendering the model. After that, you could "project" the render texture onto the background plane to fake the shadow.
This might currently be the "easiest" way to achieve the effect you want. I could try to write up a small example but that would be in a few days.
Thanks a lot for your response. That solution works great.
I have to check the performance of getting more cameras in my scene.
Thanks!