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[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
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The Cubism Editor license file may be lost after the macOS upgrade.
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Shadows of Live2D Model - Unity

edited February 2016 in Help
Hi,

I would like to know if there is any way of getting a shadow projection for a Live2D model in Unity. Ej: a Live2D canvas and a plane behind that receive the shadow of the model (its shape).

I have tried using differents types of shaders without success. Not sure if exists a simple way.

A possible solution could be get the pixels data after live2d.draw() of the associated GameObject call and then paste those pixels to a transparent texture. After that, change the texture color to "black" and use that textue on a plane placed as shadow would be.

I don´t know if that could be a possible solution. Nevertheless, I don´t know how to get pixels data after a draw() call or exactly how to do all operation.

Does anyone know how to implement this functionality? Or any help?

Thanks
Regards
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