[INFORMATION](4/25/2024)
Cubism Editor 5.1 alpha3 is now available!
We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha3.
Download/
Manual and Update History
Question - preloading motions
I wonder if there is a way to pre-load mtns.
load_motion(motion1.mtn);
...
load_motion(motion2.mtn);
...
load_motion(motion1.mtn);
function load_motion(mtn){
Figure.loadBytes(mtn, function(buf){
motion = new Live2DMotion.loadMotion(buf);
});
}
Very frequently, I load
motion1
, then soon
motion2
, and soon after
motion1
again.
The above code is making my game run slow on some devices. There isn't a lot of mtns. I need to interchange mtns frequently.
So I want to ask : How do I preload mtns?
PS: I tried to make an array (which would store all the motion bytes), for loop and this:
motion[i] = new Live2DMotion.loadMotion(buf);
. But it doesn't work.
Thank you in advance
0 ·
Comments
Near the very beginning, just after the
.model.json
is defined into your code: And in the periodic draw function: