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Question : Looping & Not Looping a Motion (.mtn)
If this is how you loop a mtn:
---------------------
[ inside load function: ]
Simple.loadBytes(modelDef.motion, function(buf){
motion = new Live2DMotion.loadMotion(buf);
});
[ inside periodic draw function: ]
if(motionMgr.isFinished()){
motionMgr.startMotion(motion);
}
motionMgr.updateParam(live2DModel);
---------------------
How do you play a motion only once? (ie: not looping)
Thanks in advance)
0 ·
Comments
Live2D API doesn't function to motion play only once .
I think there is only flag management .
[For example]
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var once = 1; // frag
if(motinMgr.isFinishied() && once > 0){
motionMgr.startMotion(motion);
once--;
}
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