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Automesh bugs - please help!

I have spent hours today trying to glue the top lip to the bottom lip. It has taken so long because I keep encountering numerous bugs preventing me from making any progress.

After applying the glue tool to the two layers, the mesh starts distorting in weird ways before I have even touched it. For example, I will have a specific shape constructed in the mesh, and as soon as I press confirm, Live2D messes up the shape for the actual model. I have also encountered various moments where the image becomes entirely transparent while trying to work on my mesh, or the opposite problem, where the mesh becomes invisible. It's incredibly frustrating! After undoing everything for the hundredth time, I now have a "glue" notification even though I haven't applied any glue yet. I've attached pictures below detailing my issues.

- Live2D Software Version: Cubism Editor 5.2
- OS & Version: Windows 11 home
- PC Model: Alienware Aurora R12
- Graphics Specifications: NVIDIA GeForce RTX 3060
- CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz (2.50 GHz)
- Memory: 40GB
- Illustration Software used: Adobe Photoshop






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Comments

  • Probably you have the glue turned off, if you click the yellow box it will show where is the glue so you can delete it c: remmeber on top left you can hide stuff from view bny type
  • Katomon said:

    Probably you have the glue turned off, if you click the yellow box it will show where is the glue so you can delete it c: remmeber on top left you can hide stuff from view bny type

    Yes, I just noticed there actually is a glue layer in the top left so I'll fix that asap. My problem with the mesh still persists though, I have no idea why it keeps distorting even after I have corrected it... seems very buggy. I'm going to try and lower the amount of vertices I have in the mesh and see if that helps! It could just be that there are too many in such a tight space.
  • It does it because a warp deformer over it probably is also edited it, tyry taking it OUT of the position and/or put the artmesh to "reset this to original form" when is outside of anythign inside and should do the trick c:
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