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¿how can I load animations at runtime in Unity using StreamingAssets? Pls help T-T

The Cubism SKD manual for unity teaches you how to load a model at runtime using streamingassets. Now my question is: ¿how can I load animations at runtime in Unity using StreamingAssets? Sorry for my poor skills of english.
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Comments

  • Hello, @taby
    Thank you for your contact.
    This is Live2D Support.

    To generate an AnimationClip from .motion3.json at runtime, load .motion3.json with CubismMotion3Json.LoadFrom() in the same way as loading the model, and then call CubismMotion3Json.ToAnimationClip().
    However, Unity does not allow runtime-generated AnimationClips to be used with the Mecanim or Playable APIs.
    If you want to use a runtime-generated AnimationClip, you need to play it using Unity's Animation component.

    Thank you.
  • Hello, @taby
    Thank you for your contact.
    This is Live2D Support.

    To generate an AnimationClip from .motion3.json at runtime, load .motion3.json with CubismMotion3Json.LoadFrom() in the same way as loading the model, and then call CubismMotion3Json.ToAnimationClip().
    However, Unity does not allow runtime-generated AnimationClips to be used with the Mecanim or Playable APIs.
    If you want to use a runtime-generated AnimationClip, you need to play it using Unity's Animation component.

    Thank you.

    Could you give an example of a finished code? I'm trying to get there using this answer as a reference but it still doesn't work.

    Thank you for your prompt response to the previous question.
  • Hello, @taby

    We cannot answer specific implementation questions.
    For more information about the Animation component, please refer to the official Unity documentation.

    Best regards.
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