texture atlas low resolution

Hi im having a small problem with my texture atlas, when I generated it from parts imported from a psd. I made a mistake and it saved all my parts on a 1024x1024 size and it shrank the pieces significantly. changing the canvas and texture size did not restore resolution, just made the low res version bigger. I noticed the program can still preview the source images, Is there a way to regenerate the texture a from those source images?
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  • Hello @modestyaran

    ▼ For question regarding Editor, please provide:
    - Live2D Software Version: (e.g. Cubism Editor 4.0.01)
    - OS & Version: (e.g. Windows 10, macOS HighSierra)
    - PC Model: (e.g. MacBookPro 2017)
    - Graphics Specifications: (e.g. GeForce GTX 950M)
    - CPU: (e.g. Intel Core i7-7700)
    - Memory: (e.g. 8GB)
    - Illustration Software used: (e.g. Photoshop, ClipStudio, SAI)
    - Attach screenshot or capture video to show your problem:

    Does the issue improve if I run automatic layout after resizing the texture?
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