texture atlas low resolution
Hi im having a small problem with my texture atlas, when I generated it from parts imported from a psd. I made a mistake and it saved all my parts on a 1024x1024 size and it shrank the pieces significantly. changing the canvas and texture size did not restore resolution, just made the low res version bigger. I noticed the program can still preview the source images, Is there a way to regenerate the texture a from those source images?
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▼ For question regarding Editor, please provide:
- Live2D Software Version: (e.g. Cubism Editor 4.0.01)
- OS & Version: (e.g. Windows 10, macOS HighSierra)
- PC Model: (e.g. MacBookPro 2017)
- Graphics Specifications: (e.g. GeForce GTX 950M)
- CPU: (e.g. Intel Core i7-7700)
- Memory: (e.g. 8GB)
- Illustration Software used: (e.g. Photoshop, ClipStudio, SAI)
- Attach screenshot or capture video to show your problem:
Does the issue improve if I run automatic layout after resizing the texture?