Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Regarding macOS Tahoe](Updated September 18, 2025)

We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

C++ D3D11 Link error

I successfully compiled the official C++ demo project on Visual Studio 2019, and demo models worked fine. Therefore I decided to move all the live2d framework to my personal engine which also based on D3D11. Adding framework project into solution complied successfully, but when I tried to use it in my engine, it always popup several similar error messages.

" error LNK2019: unresolved external symbol "public: static bool _cdecl Live2D::Cubism::Framework::CubismFramework::StartUp(class Live2D::Cubism::Framework::ICubismAllocator *,class Live2D::Cubism::Framework::CubismFramework::Option const *)" (?StartUp@CubismFramework@Framework@Cubism@Live2D@@SA_NPEAVICubismAllocator@234@PEBVOption@1234@@Z) referenced in function "public: void _cdecl RenderContext::InitializeCubism(void)" (?InitializeCubism@RenderContext@@QEAAXXZ)"

I already included CubismFramework.hpp, Rendering/D3D11/CubismNativeInclude_D3D11.hpp, Rendering/D3D11/CubismRenderer_D3D11.hpp and LAppAllocator.

I just tried to initialized the cubism and call CubismFramework::StartUp and CubismFramework::Initialize().

Comments

Sign In or Register to comment.