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[INFORMATION](6/25/2024)
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C++ D3D11 Link error

I successfully compiled the official C++ demo project on Visual Studio 2019, and demo models worked fine. Therefore I decided to move all the live2d framework to my personal engine which also based on D3D11. Adding framework project into solution complied successfully, but when I tried to use it in my engine, it always popup several similar error messages.

" error LNK2019: unresolved external symbol "public: static bool _cdecl Live2D::Cubism::Framework::CubismFramework::StartUp(class Live2D::Cubism::Framework::ICubismAllocator *,class Live2D::Cubism::Framework::CubismFramework::Option const *)" (?StartUp@CubismFramework@Framework@Cubism@Live2D@@SA_NPEAVICubismAllocator@234@PEBVOption@1234@@Z) referenced in function "public: void _cdecl RenderContext::InitializeCubism(void)" (?InitializeCubism@RenderContext@@QEAAXXZ)"

I already included CubismFramework.hpp, Rendering/D3D11/CubismNativeInclude_D3D11.hpp, Rendering/D3D11/CubismRenderer_D3D11.hpp and LAppAllocator.

I just tried to initialized the cubism and call CubismFramework::StartUp and CubismFramework::Initialize().

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