[INFORMATION](4/11/2024)
Cubism Editor 5.1 alpha2 is now available!
We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha2.
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Animation problem after Lightweigh render pipeline integration
Hello, I am using SDK Cubism3.1 and Unity 2019.1.1f1 (I have this same problem on previous unity versions).
After importing LWRP in Unity, animations which using live2d not working only in build (pc & webgl), in editor is everythink fine. I debugged parameters , change of parameters working correctly but it does not translate into character movement.
Somone know reason or have any tips how resolve this problem?
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Answers
My project also uses LWRP (or the one that replaced it, Universal Rendering Pipeline, now that LWRP is deprecated)
In the editor, everything is fine. But when I build, it does not animate.
Did you ever find a fix for your problem?
I fixed my problem by changing CubismModel.OnRenderObject() to CubismModel.LateUpdate() and setting the CubismModel script execution order to last (for more information on script execution order, see https://docs.unity3d.com/Manual/class-MonoManager.html)