[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Animation problem after Lightweigh render pipeline integration
Hello, I am using SDK Cubism3.1 and Unity 2019.1.1f1 (I have this same problem on previous unity versions).
After importing LWRP in Unity, animations which using live2d not working only in build (pc & webgl), in editor is everythink fine. I debugged parameters , change of parameters working correctly but it does not translate into character movement.
Somone know reason or have any tips how resolve this problem?
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Answers
My project also uses LWRP (or the one that replaced it, Universal Rendering Pipeline, now that LWRP is deprecated)
In the editor, everything is fine. But when I build, it does not animate.
Did you ever find a fix for your problem?
I fixed my problem by changing CubismModel.OnRenderObject() to CubismModel.LateUpdate() and setting the CubismModel script execution order to last (for more information on script execution order, see https://docs.unity3d.com/Manual/class-MonoManager.html)