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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
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https://help.live2d.com/en/other/other_09/
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Answers
My project also uses LWRP (or the one that replaced it, Universal Rendering Pipeline, now that LWRP is deprecated)
In the editor, everything is fine. But when I build, it does not animate.
Did you ever find a fix for your problem?
I fixed my problem by changing CubismModel.OnRenderObject() to CubismModel.LateUpdate() and setting the CubismModel script execution order to last (for more information on script execution order, see https://docs.unity3d.com/Manual/class-MonoManager.html)