Greetings, the opacity option of the live2D script changes the transparency by parts and not by the whole model, I thought using an animation for the opacity, but when I imported the animation in the unity it uses the same parameter of the script and causes the same effect, is there any way to create this fading effect?
Comments
CubismRenderController is to manage rendering whole parts of a model. To manipulate Opacity for each part, do the following on MonoBehaviour.LateUpdate(). I hope this helps you a lot.