Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Regarding macOS Tahoe](Updated September 18, 2025)

We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

Updating Textures from PSD

Hi! Using the free version for now, so I'm not sure if this is the cause. I'm trying to replace the textures of a Live2D Cubism 3 model with an updated PSD (added additional details to the drawing). When I drag the PSD file into the Live2D workspace I get the option to replace the texture. When I do so, it doesn't replace anything; instead, it creates a copy on top of the existing model and doesn't copy the parameters. I essentially have a spare, un-meshed and non-animated drawing sitting on top of the one that I've worked on.

Is there a reason for this? I had added a couple new layers to photoshop, but when I first came across this problem I got rid of them to see if that was the cause but it doesn't seem to matter. I know I can go in and apply the new images to the mesh one by one but this is tedious and I'm left with double the number of objects. Any advice or help? Thanks!

Comments

Sign In or Register to comment.