@jageen It's not possible to get the location directly, but you can calculate it. First you have to calculate the boundaries of the vertex positions of the part you want to get the location for. Then, you transform those boundaries into screen space using the by undoing the matrix you used for rendering the model. I think looking at the 'L2DBaseModel::hitTestSimple' found in the SDK sample 'SampleApp1' will serve as a start.
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It's not possible to get the location directly, but you can calculate it. First you have to calculate the boundaries of the vertex positions of the part you want to get the location for. Then, you transform those boundaries into screen space using the by undoing the matrix you used for rendering the model.
I think looking at the 'L2DBaseModel::hitTestSimple' found in the SDK sample 'SampleApp1' will serve as a start.