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Live2D Cubism
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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

How to derect location for differenct part of body.

Let say you have one human character and performing a animation.

Now How will you get the location of head of that anim character.

Is there any way to locate this typ of information from Live2D sdk.

learning Live2D integration in iOS platform

Comments

  • @jageen
    It's not possible to get the location directly, but you can calculate it. First you have to calculate the boundaries of the vertex positions of the part you want to get the location for. Then, you transform those boundaries into screen space using the by undoing the matrix you used for rendering the model.
    I think looking at the 'L2DBaseModel::hitTestSimple' found in the SDK sample 'SampleApp1' will serve as a start.
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