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Live2D Cubism
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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
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Comments
It's not possible to get the location directly, but you can calculate it. First you have to calculate the boundaries of the vertex positions of the part you want to get the location for. Then, you transform those boundaries into screen space using the by undoing the matrix you used for rendering the model.
I think looking at the 'L2DBaseModel::hitTestSimple' found in the SDK sample 'SampleApp1' will serve as a start.