Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this community.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
※Please do not use direct messages to contact our staff. We will not reply to your message. Please use the Direct Message function as instructed only when our staff requests files via Direct Message.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
Live2D user has created a tutorial video(unoffilcial) in English. SEE ALSO.
Thank you, brian_tsui!
[Live2D Tutorial 2020] Introduction to Tools and Technical Concepts
[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.
[INFORMATION] (07/08/2022)
Cubism 4 SDK R5 beta4 are now available!
※Only Cubism 4 SDK for Native is version R5 beta4_1 due to some modifications.

Cubism 4 SDK R5 beta4 also supports some of the new features in Cubism Editor 4.2!

How to derect location for differenct part of body.

Let say you have one human character and performing a animation.

Now How will you get the location of head of that anim character.

Is there any way to locate this typ of information from Live2D sdk.

learning Live2D integration in iOS platform

Comments

  • @jageen
    It's not possible to get the location directly, but you can calculate it. First you have to calculate the boundaries of the vertex positions of the part you want to get the location for. Then, you transform those boundaries into screen space using the by undoing the matrix you used for rendering the model.
    I think looking at the 'L2DBaseModel::hitTestSimple' found in the SDK sample 'SampleApp1' will serve as a start.
Sign In or Register to comment.