Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this community.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.

How to derect location for differenct part of body.

Let say you have one human character and performing a animation.

Now How will you get the location of head of that anim character.

Is there any way to locate this typ of information from Live2D sdk.

learning Live2D integration in iOS platform

Comments

  • @jageen
    It's not possible to get the location directly, but you can calculate it. First you have to calculate the boundaries of the vertex positions of the part you want to get the location for. Then, you transform those boundaries into screen space using the by undoing the matrix you used for rendering the model.
    I think looking at the 'L2DBaseModel::hitTestSimple' found in the SDK sample 'SampleApp1' will serve as a start.
Sign In or Register to comment.