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Facial Turning isn't working in physics. Help
I've calibrated all the head turns along the X and Y axis.
When I open the physics window and drag my mouse along the model without clicking "Apply physics" it follows me around just fine and looks up and around etc. But the moment I click "apply physics" all that stops and the character just sways left or right without any 3D dimension. Does anyone know what's causing this?
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