Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details

Can't export

edited February 2021 in Help
Hi, so I've been working on something for roughly 3 hours now. My pro version trial ended today and I just finished what I was working on, but I can't export or save my model or animation. I've checked to see if anything I have in my model or animation uses any pro version features, but they don't. Here are my model statistics:

<< Common Data >>
Number of Parts : 7

<< Deformer Data >>
Number of Warp Deformers : 0
Number of Rotation Deformers : 11
Number of Interpolations in Deformers : 75

Number of Deformers with Only One Draw Element : 5
Number of Deformers with Only One Deformer : 0
Number of Deformers with No Content : 0

<< ArtMesh Related >>
Number of ArtMesh : 29
Number of Interpolation ArtMesh : 173
Number of Vertices : 1364
Number of Polygons : 2071
Number of ArtPath:0
Number of ArtPath's control points:0

<<Relating to Clipping Masks>>
Clippings used: 4
Mask ID permutation types: 3
Objects with moc3 output issues: 0

What should I do?


Sign In or Register to comment.