[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Question regarding the software cost
i am an individual android developer working on a game that will be published on google play the game will be free but supported by ads(admob...). i consider using live2d Cubism SDK free version What are the costs involved in my case for using live2d Cubism SDK? asking this after reading their page about it but got confused
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Answers
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https://www.live2d.com/en/download/cubism-sdk/release-license/
however you didn't understand my question so i will clarify by giving an example considering my case.
Since i am an individual developer and my app is to be published for free on google play
supported by ads(admob,...) i suppose i fall under the One-time Plan
so the one time fee is needs to be:
Total amount paid for one-time fee(0) = One-time fee(0) × Number of platforms(1 android) × Number of Publish Regions(6)
unless at one point in time the annual sales will be more than 10 million yen(from the ads:admob,...)
in that case it will be:
Total amount paid for one-time fee(¥600,000) = One-time fee(¥100,000) × Number of platforms(1 android) × Number of Publish Regions(6)
is this correct?
Thank you for the reply.
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