[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Texture atlas size problem
Hello! I've recently finished my psd file to rig in live2D but I ran into a problem. When trying to create the texture atlas, the texture are all super small. I tried changing the size and resolution of my psd but nothing does it, it stays that small even though I don't think it's supposed to? (The texture atlas is 1024x1024 and all the parts stay exactly like that even if I'm changing the size of the psd to 2500x2500)
I've attached an image of what it looks like, if someone could help me I'd appreciate it very much, thanks!
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Comments
This problem can occur in the following cases.
-When the original PSD image was created with an unsupported drawing application.
-When there is a lot of dust in the illustration.
Please check the manual here.
Follow the rules to create the data.
Use CLIP STUDIO PAINT or Photoshop as a drawing application.
Other drawing applications are not supported.
https://docs.live2d.com/cubism-editor-manual/divide-the-material/?locale=en_us
https://docs.live2d.com/cubism-editor-manual/precautions-for-psd-data/?locale=en_us