[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
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email form.I try make a example cubism on Cocos3.1.1 but failed
i write a cocos3.0 demo use the sdk for 2.2 sample code, every error happen because of 3.0 is fixed.
but it will crash when calling Live2DModelWinGL::loadModel(); and i also try the overload one still not work.(invalid address access, the sample code work fine on cocos2.2)
is there any idea to use cubism sdk on cocos3.0 or there will be a official one come soon?
btw the sdk lib is compile using platform toolset v110, with vc2013 you will get error msg like
"_msc_ver' value '1700' doesn't match value '1800". this mean maybe a lib compile using v120 can provide from official?
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Comments
Can I see your code of around it?
2. "_msc_ver' value '1700' doesn't match value '1800"
Maybe it is solved by SDK 2.0.