[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
I try make a example cubism on Cocos3.1.1 but failed
i write a cocos3.0 demo use the sdk for 2.2 sample code, every error happen because of 3.0 is fixed.
but it will crash when calling Live2DModelWinGL::loadModel(); and i also try the overload one still not work.(invalid address access, the sample code work fine on cocos2.2)
is there any idea to use cubism sdk on cocos3.0 or there will be a official one come soon?
btw the sdk lib is compile using platform toolset v110, with vc2013 you will get error msg like
"_msc_ver' value '1700' doesn't match value '1800". this mean maybe a lib compile using v120 can provide from official?
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Comments
Can I see your code of around it?
2. "_msc_ver' value '1700' doesn't match value '1800"
Maybe it is solved by SDK 2.0.