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<b class="Bold"><big>Live2D Cubism</big></b>
<a href="https://www.live2d.com/en/"><alt="Cubism Products and Downloads">Cubism Products and Downloads</a>
<b class="Bold"><big>Cubism product manuals and tutorials</big></b>
<a href="https://docs.live2d.com/cubism-editor-manual/top/?locale=en_us"><alt="Cubism Editor Manual">Cubism Editor Manual</a> <a href="https://docs.live2d.com/cubism-editor-tutorials/top/?locale=en_us"><alt="Cubism Editor Tutorial">Cubism Editor Tutorial</a> <a href="https://docs.live2d.com/cubism-sdk-manual/top/?locale=en_us"><alt="Cubism SDK Manual">Cubism SDK Manual</a> <a href="https://docs.live2d.com/cubism-sdk-tutorials/top/?locale=en_us"><alt="Cubism SDK Tutorial">Cubism SDK Tutorial</a>
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the <a href="https://www.live2d.jp/eng/contact/?redirect=1">email form.</a>
Is there a way to create easing curves in animation mode?
Hello, to be exact,
Is there a way to go from keyframe a and keyframe b, do a selection and create an easing curve (
https://easings.net) without having to do the following:
- Manually create keyframes. to add delays or add a more natural movement.
- Manually move the animation curve that affects the timing of the animation by accident.
It's a bit of a pain to do the above and doesn't encourage a mass workflow for something like gamedev. So if there's a way I'd really like to know about it.
Cheers and thank you!
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Comments
Is this what you want to know?
Cubism Editor has a graph editor function.
https://docs.live2d.com/cubism-editor-manual/grapheditor/?locale=en_us