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How to dynamically update parts through code

If I have two sets of clothes in a model, I can control the switching between the two sets of clothes through the setPartsOpacity API.

But if I have a lot of clothes, I don’t want to put them in models, but update them dynamically


  • I'm not aware on the specifics on how our coder managed it but rather than use opacity control everything each clothing/object is tied to a keyframe value with no other keys. From there the engine looks for the keyframe value tied to the object and jumps to it. This isnt without its flaws but it works.
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