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Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.

How to dynamically update parts through code

If I have two sets of clothes in a model, I can control the switching between the two sets of clothes through the setPartsOpacity API.

But if I have a lot of clothes, I don’t want to put them in models, but update them dynamically


  • I'm not aware on the specifics on how our coder managed it but rather than use opacity control everything each clothing/object is tied to a keyframe value with no other keys. From there the engine looks for the keyframe value tied to the object and jumps to it. This isnt without its flaws but it works.
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