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Changing parameter minimum and maximum values to fit Facerig specifications
I just finished making my model and giving it various animations to import it to facerig later on like a mouth deformer, EyeR Open and various others. However i noticed to late that the parameters i used for these movements went from a value of -30 to a value of 30. For parameters like Mouth Deform this is a problem, as the motion specifications in the FaceRig Live2D Avatars Documentaton state that the parameter needs to have a value between -1 and 1. So my question is if there is a way to change the min and max value of a parameter without loosing all of the progress achieved with changing objects via keyforms?
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