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[Regarding macOS Tahoe](Updated September 18, 2025)

We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

Importing a Live2D model into VisualNovelmaker

Hi, I was following the information here with my trial copy of Live 2D 3.3
https://forums.rpgmakerweb.com/index.php?threads/how-to-create-live2d-models.87369/
to convert a Live2D cubism model I'd made in Live2d Cubism Editor 3.3 into a 2.1 Moc file (and an associated .mtn animation file) for use with Degica's VisualNovelMaker

I made a model - and it looks great and animates nicely in the 3.3 viewer as a Moc3 file...
but when I try to import the converted .moc 2.1 file into the 2.1 Live2D viewer
the model displays like this.


just a blank black box.

Can anybody tell me what I'm doing wrong? Does anyone know the best workflow for importing a Live2D Model complete with animations into Visual Novel maker? It seems like it should be much easier than this.
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