[INFORMATION](4/25/2024)
Cubism Editor 5.1 alpha3 is now available!
We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha3.
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Drawcall Problem In Unity
When I check samples of Cubism in unity project, I found that single character of Koharu has over 60 batches(DC), It's seems abnormal.
Is there any way to reduce them?
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