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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

Re-implementing CubismNativeFramework, is it allowed?

Hello, I'd like to ask question about Cubism 3 SDK for Native.

I'd like to use Cusibm 3 SDK for Native to render Cubism 3 models using LÖVE framework in conjunction with Lua (LuaJIT) language. Due to performance reasons, creating Lua C binding of Cubism Core using Lua C API is not allowed, but using LuaJIT FFI (Foreign Function Interface) to load Cubism Core DLL/shared object is okay and in my case, that's preferred way to use external code that is in DLL/shared object. However this means I have to rewrite CubismNativeFramework to Lua because using Lua C API to bind all the CubismNativeFramework would took long time and it's not allowed in the first place due to performance reasons.

My question is: Am I allowed to rewrite CubismNativeFramework to Lua? And once it's done, am I allowed to open-source my rewrite of CubismNativeFramework?
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