"[NOTICE]" About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
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Please note that Cubism SDK is not supported with Apple M1 processors and macOS 11.0 Big Sur.
It seems ALive2DModel has responsibility to draw itself through it's "draw()" method, but usually game engine has already it's own renderer responsible for drawing. Is it possible to use game engine's renderer instead of live2d's internal render engine?