[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
It seems ALive2DModel has responsibility to draw itself through it's "draw()" method, but usually game engine has already it's own renderer responsible for drawing. Is it possible to use game engine's renderer instead of live2d's internal render engine?
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