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Cubism Editor 5.1 alpha2 is now available!

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2 features for Live2D Cubism 3


I'd like to ask to add 2 features:

1. Scrollbars for the work area (as it was in Live2D 2.1):

Now we should zoom out and zoom up constantly to change our location on the canvas, it is not comfortable:

And if necessary, you can add possibility to turn off this option (to 'Window' menu) for people, who don't want to use scrollbars because of lack of free space in their work area.

2. To block changing of any (except of physics settings) parameter (one or more) on any value in Live2D Viewer.
It would be useful if you want to check physics settings on special values of parameter while playing [Random Pose].
Also it would be useful if you just want to block some moves of model while playing [Random Pose].
We just need same 'lock option' like we have for layers. We don't need any other hard ways to do it.

As it is now (all parameters are moving randomly):

For example: blocked 'Angle X' and 'BrowL Y' manually (but it is useless to block it manually because of lags and because you can want to block not only one parameter, but more):


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    Thank you for your opinion. I'm sending this to the Cubism team!

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    +1 on both of these.

    I love admiring my work with the "Random Pose" feature, but when I have a lot of other parameters that turn on and off layers like costume changes, hats, or accessories, I don't want to see those constantly be turned on and off. It defeats the purpose with some models with elaborate on/off switches because of how distracting it is. What if you want to keep it playing, but turn on and off layers manually to see how they behave? You don't want them to automatically turn off again.

    There should be an option to have some layers not be affected by random pose.
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    LMo said:

    +1 on both of these.

    First thing was implemented, you can press Space and Shift and move work area horizontally or vertically.

    But I still would be happy to get second thing - blocking of some parameters while playing Random Pose in "Physics/Scene Blending Settings" window.
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    I think this topic should be marked as answered because all features have been implemented.
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