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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
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Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
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https://help.live2d.com/en/other/other_09/
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Comments
About the menu on the video, it doesn't exist anymore because:
Since Cubism 3, the workflow move toward PNG file to imported PSD file.
So, the workflow to cut directly in Cubism 3 like in previous Cubism is different.
Anyway the second link is from Cubism 1.
But if you are really want to use PNG and cut them in the Live2D:
1. You drag the sprite into Cubism
2. Double click the texture that will bring you to polygon editing mode
3. click Display below mesh edit and choose "show model image"
4. cut your sprite and press the check button to apply
5. duplicate the cut sprite, double click again
6. delete the polygon line, and make a new selection for another sprite
and repeat until all done.
It will take a lot of time in my opinion. Compare to cut inside Photoshop and import to Cubism, let Cubism do Automatic polygon all your sprite. I know to open PSD and cut inside Photoshop is redundant, but a lot faster this way.