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Live2D Cubism
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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

cmake build error "_CSM_COMPONENTS_GL_H" "AND" "(" "NOT" "EXISTS" "OR" "IS_DIRECTORY" ")"

I tried to build the cubism native SDK components but the build failed, here's the command line stack:

______________________________________________________________
cmake /home/androidweardev/Desktop/Live2DCubismSdk/Components
-- The C compiler identification is GNU 5.4.0
-- The CXX compiler identification is GNU 5.4.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
CMake Error at CMakeLists.txt:93 (if):
if given arguments:

"_CSM_COMPONENTS_GL_H" "AND" "(" "NOT" "EXISTS" "OR" "IS_DIRECTORY" ")"

Unknown arguments specified


-- Configuring incomplete, errors occurred!
See also "/home/androidweardev/Desktop/Live2DCubismSdk/Components/CMakeFiles/CMakeOutput.log".
_________________________________________________________________


is something that I did wrong? is there a dependency I need to get? if so, where?
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