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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

saying "invoke after texture atlas is generated"

Hi, I was trying to export my live2d model file into moc file, but when I clicked export as moc3 file in CubismEditor, an error message showed up and said: "invoke after texture atlas is generated". Could you tell me what the problem could be? I don't have a hidden object in my model so it shouldn't be the problem. Thank you so much.

Comments

  • I am wodnering the same, can you please keep this updated if you find a solution to it?
  • Hello there,

    Did you two try to export moc after generating texture atlas?

    Thanks,
  • meganzhou said:

    Hi, I was trying to export my live2d model file into moc file, but when I clicked export as moc3 file in CubismEditor, an error message showed up and said: "invoke after texture atlas is generated". Could you tell me what the problem could be? I don't have a hidden object in my model so it shouldn't be the problem. Thank you so much.

    Hi meganzhou, have you made a texture atlas before export it?
    (you can check by pressing: Ctrl+T)
  • meganzhou said:

    Hi, I was trying to export my live2d model file into moc file, but when I clicked export as moc3 file in CubismEditor, an error message showed up and said: "invoke after texture atlas is generated". Could you tell me what the problem could be? I don't have a hidden object in my model so it shouldn't be the problem. Thank you so much.

    Haiya peep! Had the same problem but then I found out how to fix that.

    1. Alrighty so in the editor at the top there's a tab called "Modeling" click that.

    2. You'll then see a list of options. Look for "Texture" and hover your mouse over it.

    3. It will show another list with even more options, but what we want is the "Edit Texture Atlas", so find that in the list and click on it.
    *picture of step 1,2 and 3*

    5. A window will pop up showing the texture of the entire model but all we have to do is click "OK" at the very bottom of the window.



    6. Now try the "File>Export for Runtime>Export as moc3 file" again and it should work!

    Hope this helped ya peep! Happy modeling and animating!

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