[INFORMATION](4/11/2024)
Cubism Editor 5.1 alpha2 is now available!
We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha2.
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Separating body and head movement
When controlling a model to make animations, try not to overly synchronize body motions with head motions, which will make the model look like a robot. Turn a head first, for example, and then the body should react and follow, kind of like inertia.
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