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Why model shows some strokes? (CubismNative SDK 3.3 + cocos2dx)
Hi community,
I am trying to display a live2d model with cocos2dx. But it looks very strange...
Cocos2dx 3.10 + CubismNative SDK 3.3 + Win32
Hope some one can help me.
Thanks in advance.
0 ·
Comments
Thank you for using Live2D Cubism!
Judging from those pictures, it seems that alpha on the textures was used twice. If alpha is used on rgb in fragment shader, could you please delete it? fragment shader is written in GlProgram.c
Sincerely,
Dai
your solution did work. My models looks fine after comments:
//" fragColor.rbg *= fragColor.a;" in fragment shader
Thank you very much~