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Comments
Thank you for using Live2D Cubism!
Judging from those pictures, it seems that alpha on the textures was used twice. If alpha is used on rgb in fragment shader, could you please delete it? fragment shader is written in GlProgram.c
Sincerely,
Dai
your solution did work. My models looks fine after comments:
//" fragColor.rbg *= fragColor.a;" in fragment shader
Thank you very much~