[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Hello i have follow the japanese tutorial for install unity SDK , all work i can see my character but i got a problem
Unfinite line of :
IndexOutOfRangeException: Array index is out of range.
live2d.Euclid.SDKUnity.Graphics.TilePool.AllocateTile (Single threshold, Int32 meshIndex, Vector4 bounds)
live2d.Euclid.SDKUnity.Graphics.TilePool.AcquireTile (Int32 meshIndex)
live2d.Euclid.SDKUnity.Graphics.MaskRenderer.Render ()
live2d.Euclid.EuclidModelBackend.Rendering (Single angleX, Single angleY)
live2d.Euclid.EuclidCameraBackend.LateUpdateEuclidModelParameter (Vector3 cameraPos)
EuclidCamera.LateUpdate () (at Assets/Euclid SDK/EuclidCamera.cs:61)
Can you help me plz
I try on unity 5.6 and unity 2017 same problem
thanks
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Comments
Thanks
This error occurs because of shortage of tiles in mask buffer.
You can avoid this issue by enlarging the number of "Mask Divider" in Inspector to increase tiles.
The following is a way of how to see if there are enough tiles in mask buffer.
1. Choose "Window" > "Frame Debugger" in menu bar in Unity.
2. Push "Enable" button of Frame Debugger while playing Scene.
3. After a list of Frames will be shown in Frame Debugger, choose the raw of "EuclidMaskCommandBuffer"
4. Check there is any space in mask buffer displayed in Game View.
Regards,
Do you know thanks