[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Turning on/off the live2D model in Unity 2017 breaks the model (Cubism 3.0.11 + Unity 2017.1)
Hi!
We've run into multiple problems with our Cubism -> Unity pipeline, but this latest one we've been unable to solve. Hopefully someone has a solution.
We've created a live2d gameobject in Unity and everything seems to work okay, but as we progress in the game dialogue and we have to turn off and turn on the live2d character the layers of the the character break - the character has a set of different clothing and facial effects (such as blush etc.). These extra layers turn on although they are keyframed off.
Currently we're unable to progress our project due to this problem so any help is much appreciated!
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Comments
This issue can be avoided by add the following method.
private void OnEnable()
{
if (Meshes == null)return;
ApplyVertexColors();
}
We are under consideration about fixing our SDK for this issue.
Thanks,