Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this community.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.

Turning on/off the live2D model in Unity 2017 breaks the model (Cubism 3.0.11 + Unity 2017.1)

Hi!

We've run into multiple problems with our Cubism -> Unity pipeline, but this latest one we've been unable to solve. Hopefully someone has a solution.

We've created a live2d gameobject in Unity and everything seems to work okay, but as we progress in the game dialogue and we have to turn off and turn on the live2d character the layers of the the character break - the character has a set of different clothing and facial effects (such as blush etc.). These extra layers turn on although they are keyframed off.

Currently we're unable to progress our project due to this problem so any help is much appreciated!

Comments

Sign In or Register to comment.