[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
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Turning on/off the live2D model in Unity 2017 breaks the model (Cubism 3.0.11 + Unity 2017.1)
We've run into multiple problems with our Cubism -> Unity pipeline, but this latest one we've been unable to solve. Hopefully someone has a solution.
We've created a live2d gameobject in Unity and everything seems to work okay, but as we progress in the game dialogue and we have to turn off and turn on the live2d character the layers of the the character break - the character has a set of different clothing and facial effects (such as blush etc.). These extra layers turn on although they are keyframed off.
Currently we're unable to progress our project due to this problem so any help is much appreciated!
This issue can be avoided by add the following method.
private void OnEnable()
if (Meshes == null)return;
We are under consideration about fixing our SDK for this issue.