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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
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Please refrain from upgrading macOS, as it may not operate properly.

Help!!!, A series of "Fragment shader compile error!" occured on IPhone5 by SDK 2.1.05

Those error show at xcode output when I am debugging on IPhone5,
Who knowns the solution, please help!

Here is complete error message:

==============================================
Live2D SDK L2DAppManager
==============================================
Live2D version 2.1.05 for iPhone ES2
load model: dir=live2d/lili/, filename=model.json
create model : model.json
Load model : live2d/lili/model.mocload motion name:idle_0
load motion name:idle_1
load motion name:tap_opai_0
load motion name:tap_dress_0
LAppView construction
[LUA-print] HttpRecord:sendRecordByHttp -> function is disabled
start motion ( idle : 1 )
******************** < ERROR[ 1] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 2] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 3] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 4] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 5] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 6] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 7] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 8] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 9] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 10] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 11] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 12] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 13] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
OpenGL error 0x0501 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

(lots of repeat messages ...)

PS. iphone did not crashed, but live2d model is diappeared, or maybe it did not appear.
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