Those error show at xcode output when I am debugging on IPhone5,
Who knowns the solution, please help!
Here is complete error message:
==============================================
Live2D SDK L2DAppManager
==============================================
Live2D version 2.1.05 for iPhone ES2
load model: dir=live2d/lili/, filename=model.json
create model : model.json
Load model : live2d/lili/model.mocload motion name:idle_0
load motion name:idle_1
load motion name:tap_opai_0
load motion name:tap_dress_0
LAppView construction
[LUA-print] HttpRecord:sendRecordByHttp -> function is disabled
start motion ( idle : 1 )
******************** < ERROR[ 1]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 2]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 3]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 4]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 5]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 6]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 7]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 8]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 9]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 10]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 11]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 12]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 13]
@UtDebug > ********************
Fragment shader compile error!
*****************************************************************
OpenGL error 0x0501 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690
(lots of repeat messages ...)
PS. iphone did not crashed, but live2d model is diappeared, or maybe it did not appear.