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Live2D Cubism
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[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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Help!!!, A series of "Fragment shader compile error!" occured on IPhone5 by SDK 2.1.05

Those error show at xcode output when I am debugging on IPhone5,
Who knowns the solution, please help!

Here is complete error message:

==============================================
Live2D SDK L2DAppManager
==============================================
Live2D version 2.1.05 for iPhone ES2
load model: dir=live2d/lili/, filename=model.json
create model : model.json
Load model : live2d/lili/model.mocload motion name:idle_0
load motion name:idle_1
load motion name:tap_opai_0
load motion name:tap_dress_0
LAppView construction
[LUA-print] HttpRecord:sendRecordByHttp -> function is disabled
start motion ( idle : 1 )
******************** < ERROR[ 1] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 2] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 3] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 4] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 5] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 6] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 7] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 8] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 9] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 10] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 11] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 12] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
******************** < ERROR[ 13] @UtDebug > ********************
Fragment shader compile error!
*****************************************************************
OpenGL error 0x0501 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

OpenGL error 0x0502 in /Users/gt_mac/gt_project/client/frameworks/cocos2d-x/cocos/renderer/CCTextureAtlas.cpp drawNumberOfQuads 690

(lots of repeat messages ...)

PS. iphone did not crashed, but live2d model is diappeared, or maybe it did not appear.
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