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Live 2D After Effects plugin issue

Hello,

I have recently hired an animator to work for me. His job is to use the Live 2D plugin on After Effects in order to create short animation segments.

I have done this process many time myself and never had an issue, however when I sent him the model and explained the set-up process he began having issues.

Everything works fine up until the point he loads the .moc file here:


After that the Model does not appear at all.
Instead of the parameters appearing they appear as such:


As you can see above the parameter values appear as "SLIDER" instead of the "X HEAD" as it does on mine.

I would like to repeat again that on my version it works perfectly with the same exact model/plugin/after effects version/ Operating system.

I made sure he was running the same versions as me.
We are both on:

Windows 10 operating system
After Effects CC 2015.0

We both tried the plugins from this list starting with the most recent and attempting older versions
sites.cybernoids.jp/cubism2/tools/ae-plug-in

When that failed I also sent him my plugin currently functioning on my end and it still did not work.

Any ideas?

Thank you for your time.



Comments

  • Hi,

    > I have recently hired an animator to work for me. His job is to use the Live 2D plugin on After Effects in order to create short animation segments.
    > I have done this process many time myself and never had an issue, however when I sent him the model and explained the set-up process he began having issues.

    Thank you for using After Effects plugin!
    And I apologize your inconvenience.

    > Everything works fine up until the point he loads the .moc file here:
    > After that the Model does not appear at all.
    > Instead of the parameters appearing they appear as such:
    > As you can see above the parameter values appear as "SLIDER" instead of the "X HEAD" as it does on mine.

    As of 0.9.x release, the path to .moc file is saved as absolute path: not 'Assets\Models\bob\bob.moc' but 'C:\path\to\your-project\Assets\Models\bob\bob.moc'.
    Here is workaround for the issue: you can re-setup the path using 'Load .moc' dialog without dropping any other information (including key-frames).
    If your project contains many characters and hard to re-setup, it is another workaround that reproducing same directory structure on every machine.

    Happy "one chance" life!
  • Can someone who speaks english explain the work around?
  • Currently, the plugins only support until Cubism2.1 but not Cubism 3
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