[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
eye blinking for motion(mtn) (use multiplication)
Hi. I've been trying to use auto eye blink to motion(mtn) data but it's not working.
whenever I use the function, the eye_open goes to 1 and I don't wnat this to happen.
What I want to do is to use auto eyebilnk function only with the mtn data.
so basically I only use motion(with expressions in it) but not with exp.json file.
+ It works fine when I play motion file with expression file.
However, this way delete all the expressions that are contained in the motion file (which are changing by time)
+ already tried changing model.setParamFloat -> model.mulParamFloat in L2Deyeblink.cs
it works for motion data but affects other exp datas.
Is there a way to change motion file's setting? I want to use 'multiplication' in mtn files.
live2d viewer does not let me 'multiply' motions.
please help!
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Comments
the new version of the SDK has been released which makes many things much easier. Would be great if you could give it a try.
https://live2d.github.io/#unity
If you have any 3.0 SDK related questions, you can post on GitHub from now on .