eye blinking for motion(mtn) (use multiplication)
Hi. I've been trying to use auto eye blink to motion(mtn) data but it's not working.
whenever I use the function, the eye_open goes to 1 and I don't wnat this to happen.
What I want to do is to use auto eyebilnk function only with the mtn data.
so basically I only use motion(with expressions in it) but not with exp.json file.
+ It works fine when I play motion file with expression file.
However, this way delete all the expressions that are contained in the motion file (which are changing by time)
+ already tried changing model.setParamFloat -> model.mulParamFloat in L2Deyeblink.cs
it works for motion data but affects other exp datas.
Is there a way to change motion file's setting? I want to use 'multiplication' in mtn files.
live2d viewer does not let me 'multiply' motions.
please help!
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Comments
the new version of the SDK has been released which makes many things much easier. Would be great if you could give it a try.
https://live2d.github.io/#unity
If you have any 3.0 SDK related questions, you can post on GitHub from now on .