[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Some body parts missing in Unity 5.5
When I put a Live2D model in Unity 5.5 using SDK 2.1, I noticed that some body parts of my model is missing.
Take a look at attached screenshot, notice her missing left eye:
I also found this also happen to some other Live2D models, This one is even more sad:
Not all model are affected by this issue, although I wonder what causing this? I never had this problem when I'm working with Unity 4..
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This will only happen with duplicates of body parts,e.g. you duplicate left eye and reflect it to make the right eye, which is a common time-saving practice. But somehow the SDK doesn't like it.
It's worth noting this bug will only appear in Unity 5. Unity 4 does not have this issue, so if you are developing with SDK on Unity 5 keep in mind to not making duplicates of body parts while making your models or stick with Unity 4 until they update the SDK.
All you have to do is to edit Live2D.shader file on /resources/shader/merged folder and look for line contains
Cull [_cull]
then replace it to
Cull Off
And now the model should show up properly!
Apparently there's a change on how Culling works on Unity 5, and this simple shader edit fixes the issue. Hope it helps for anyone out there.