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<b class="Bold"><big>Live2D Cubism</big></b>
<a href="https://www.live2d.com/en/"><alt="Cubism Products and Downloads">Cubism Products and Downloads</a>
<b class="Bold"><big>Cubism product manuals and tutorials</big></b>
<a href="https://docs.live2d.com/cubism-editor-manual/top/?locale=en_us"><alt="Cubism Editor Manual">Cubism Editor Manual</a> <a href="https://docs.live2d.com/cubism-editor-tutorials/top/?locale=en_us"><alt="Cubism Editor Tutorial">Cubism Editor Tutorial</a> <a href="https://docs.live2d.com/cubism-sdk-manual/top/?locale=en_us"><alt="Cubism SDK Manual">Cubism SDK Manual</a> <a href="https://docs.live2d.com/cubism-sdk-tutorials/top/?locale=en_us"><alt="Cubism SDK Tutorial">Cubism SDK Tutorial</a>
[About Cubism Editor / SDK 5.4 Alpha](Updated: July 14, 2026)
You can download the alpha installer from the dedicated forum below.
If you have any feedback regarding the alpha version, including feature requests or bug reports, please use the same forum.
Cubism Editor / SDK 5.4 Alpha Forum
https://creatorsforum.live2d.com/c/cubismeditorsdk54alpha/
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the <a href="https://www.live2d.jp/eng/contact/?redirect=1">email form.</a>
Have problem when call live2d opengl api
i want to call the live2d to draw animation at android plateform。 but the animation don't need directly show to surface, instead of pass each frame to other place. we create a pb buffer surface use API eglCreatePbufferSurface, and let the live2d draw on this surface, and use API glReadPixels read from GPU, we build a so library, and create a demo app to call this library. it's work ok. but when we ingergate to qcom hardware layer to call this library, can not work, we always got this error . but there have no detail description. i don't know how to debug this.
D/live2d ( 300): ******************** < ERROR[ 2]
@UtDebug > ********************
D/live2d ( 300): ******************** < ERROR[ 3]
@UtDebug > ********************
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