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<b class="Bold"><big>Live2D Cubism</big></b>
<a href="https://www.live2d.com/en/"><alt="Cubism Products and Downloads">Cubism Products and Downloads</a>
<b class="Bold"><big>Cubism product manuals and tutorials</big></b>
<a href="https://docs.live2d.com/cubism-editor-manual/top/?locale=en_us"><alt="Cubism Editor Manual">Cubism Editor Manual</a> <a href="https://docs.live2d.com/cubism-editor-tutorials/top/?locale=en_us"><alt="Cubism Editor Tutorial">Cubism Editor Tutorial</a> <a href="https://docs.live2d.com/cubism-sdk-manual/top/?locale=en_us"><alt="Cubism SDK Manual">Cubism SDK Manual</a> <a href="https://docs.live2d.com/cubism-sdk-tutorials/top/?locale=en_us"><alt="Cubism SDK Tutorial">Cubism SDK Tutorial</a>
[About Cubism Editor / SDK 5.4 Alpha](Updated: July 14, 2026)
You can download the alpha installer from the dedicated forum below.
If you have any feedback regarding the alpha version, including feature requests or bug reports, please use the same forum.
Cubism Editor / SDK 5.4 Alpha Forum
https://creatorsforum.live2d.com/c/cubismeditorsdk54alpha/
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the <a href="https://www.live2d.jp/eng/contact/?redirect=1">email form.</a>
Live2D Modeller Import PSD Bug
Comments
First, as a background: Photoshop layers are currently converted into multiple drawables by specification in case the layer consists of separate 'islands', i.e. multiple opaque regions separated by transparent areas. (However, this behavior is basically not what you want so the specification is currently being reconsidered).
The PSD you're importing seems to have (almost?) transparent areas where the RGB values are not completely [0, 0, 0]. Cubism treats those areas as 'opaque' islands and splits those into multiple drawables. (That makes it appear that Cubism turned the 'nose' into 'mouth low' where in reality the second 'mouth low' was a not completely cleared area in the PSD layer that Cubism treated as an island. That's why you also seem to end up with huge bounding boxes in the texture atlas).
Therefore, could you please check whether all pixels that should be transparent are completely wiped out in Photoshop, i.e. RGBA = [0, 0, 0, 0]? Thank you in advance!