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Live2D Modeller Import PSD Bug
Comments
First, as a background: Photoshop layers are currently converted into multiple drawables by specification in case the layer consists of separate 'islands', i.e. multiple opaque regions separated by transparent areas. (However, this behavior is basically not what you want so the specification is currently being reconsidered).
The PSD you're importing seems to have (almost?) transparent areas where the RGB values are not completely [0, 0, 0]. Cubism treats those areas as 'opaque' islands and splits those into multiple drawables. (That makes it appear that Cubism turned the 'nose' into 'mouth low' where in reality the second 'mouth low' was a not completely cleared area in the PSD layer that Cubism treated as an island. That's why you also seem to end up with huge bounding boxes in the texture atlas).
Therefore, could you please check whether all pixels that should be transparent are completely wiped out in Photoshop, i.e. RGBA = [0, 0, 0, 0]? Thank you in advance!