[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
RenderMode.DrawMeshNow error
Hi there, it's me again!
I uploaded a first version of my app for my testers and noticed in my exception logging that apparently an error is thrown without doing any harm. At least that's what I can see when testing.
Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . -------------------
at live2d. :drawLast()
I used the newest code from the Unity sample app provided with the SDK.
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Comments
ALive2DModel.draw()
shouldn't be called fromMonoBehaviour.Update()
when you useRenderMode.DrawMeshNow
. Could you recheck that the script for drawing the model callsALive2DModel.draw()
inMonoBehaviour.OnRenderObject()
like this:It's a little bit weird to do so...