[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
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Hi there, it's me again!
I uploaded a first version of my app for my testers and noticed in my exception logging that apparently an error is thrown without doing any harm. At least that's what I can see when testing.
Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . -------------------
at live2d. :drawLast()
I used the newest code from the Unity sample app provided with the SDK.
ALive2DModel.draw()shouldn't be called from
MonoBehaviour.Update()when you use
RenderMode.DrawMeshNow. Could you recheck that the script for drawing the model calls
It's a little bit weird to do so...