[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
We will not respond to any related inquiries with this message.
Playmaker custom actions for Live2D
Playmaker is a visual scripting plugin for Unity that enables everyone to make games in Unity without touching scripts at all. Personally I think Playmaker support in Live2D SDK can be a great addition. With this anyone can implement Live2D in their Unity games with no hassle, even artists and non-programmers can do it!
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Personally I like a more "universal" Live2D easy integration, and custom action for Playmaker is feasible for that. Maybe I'll have a try in making some simple Playmaker actions first (like loading a model, playing animation etc.). Too bad my current C# knowledge only get me so far... so I hope someone more experienced or from Live2D staff themselves can give support
Thanks for your interest in Live2D!
I never used Playmaker before, so excuse the noob question: Could you wrap MonoBehaviours into custom actions?