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[About Cubism Editor / SDK 5.4 Alpha](Updated: July 14, 2026)

You can download the alpha installer from the dedicated forum below.
If you have any feedback regarding the alpha version, including feature requests or bug reports, please use the same forum.

Cubism Editor / SDK 5.4 Alpha Forum
https://creatorsforum.live2d.com/c/cubismeditorsdk54alpha/

[Regarding macOS Tahoe](Updated October 16, 2025)

macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

Playmaker custom actions for Live2D

edited December 2023 in Feature Requests
Playmaker is a visual scripting plugin for Unity that enables everyone to make games in Unity without touching scripts at all. Personally I think Playmaker support in Live2D SDK can be a great addition. With this anyone can implement Live2D in their Unity games with no hassle, even artists and non-programmers can do it!

Comments

  • Someone on my team is making a Unity Fungus x Live2D module which will come to the Unity Asset store later on, if you're interested :)
  • That sounds pretty neat! I'll be looking forward for that :D We need more Live2D add-ons in Asset Store, lol.

    Personally I like a more "universal" Live2D easy integration, and custom action for Playmaker is feasible for that. Maybe I'll have a try in making some simple Playmaker actions first (like loading a model, playing animation etc.). Too bad my current C# knowledge only get me so far... so I hope someone more experienced or from Live2D staff themselves can give support :)
  • @Ran_TH
    Thanks for your interest in Live2D!
    I never used Playmaker before, so excuse the noob question: Could you wrap MonoBehaviours into custom actions?
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