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Hello everyone
I downloaded the "Live2D_SDK_OpenGL_2.0.06_3_en.zip", decompression inside "SampleApp1" After running case, full screen becomes white, then saw the error output: "Fragment shader compile error OpenGL error 0x0501 in CCTextureAtlas.cpp cocos2d :: TextureAtlas: :mapBuffers 312 "was encountered such a problem? Hope to get your help, thanks!Run on windows.
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I think that the same problem .
A bug appears in SDK 2.0.6 for cocos2d-x and 2.0.3 doesn't have
http://community.live2d.com/discussion/comment/328/#Comment_328
Thanks for your interest in Live2D!
The whole screen becomes white, right? Does that also happen when you leave all Live2D elements out?
No error after removing live2d, I also have test can be displayed on the card as "nvidia geforce 640 gt" and "nvidia geforce 610 gt" of the computer, but there will be random crash
Sorry, but I didn't get the last part, so please allow me to ask: Does the application crash or does the screen turn white?
Sorry, there is no clear description of the problem, I did a test on four computers, Results: 1. There are two graphics cards are installed "nvidia geforce 640 gt" and "nvidia geforce 610 gt" computer can operate normally, but may randomly crash . 2. There are two computers in the same configuration, but not the same graphics driver, a computer running another black and white.
I see. If it's feasible, could you send over to small projects? One that crashes, and one that doesn't?