[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
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Can you provide optimization on this problem?
Hello,
We're currently using Live2D with Unity[4.3.4], and we're having problem
of GC generation each time Live2DModelUnity.Draw() is called.
The size of GC is varied with the complexity of .moc file. When a 72 node
moc is rendered, the resulting GC would be 39KB per frame.
0 ·
Comments
Can you do some optimization on this? I think it's possible to avoid getting Mesh.Color & Mesh.Vertices every frame. Please give me some feedback. This's really a big issues on my project.
I will try to solve this issue.
Please wait a minute.
On last week, we updated Live2D SDK for Unity version to 2.0.01_1.
We are not yet able to provide ReadMe of the English version, but it is resolved that the problem of garbage collection in this update.
We expect to be able to better representation by this!