"[NOTICE]" About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
We will not respond to any related inquiries with this message.
Please note that Cubism SDK is not supported with Apple M1 processors and macOS 11.0 Big Sur.
Can you provide optimization on this problem?
We're currently using Live2D with Unity[4.3.4], and we're having problem
of GC generation each time Live2DModelUnity.Draw() is called.
The size of GC is varied with the complexity of .moc file. When a 72 node
moc is rendered, the resulting GC would be 39KB per frame.