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Weird animation when I export from Cubism Animator
Hi, I've rigged my first character in cubism and made some simple animations, but I have a problem when I export the motion files. When I import the .moc file in Live2D Viewer, everything seems fine, the eye-blinking works and the different parameters are ok. But when I add .mtn files the animation makes weird jittering and wobbling movements, and seems to be accelerated.
Here's a video capture of the problem when I play the motions in live2D viewer :
https://youtu.be/h6MTF3lTmLkMy ultimate goal is to replace static characters by animated ones in TyranoBuilder to make a more attractive game. I managed to import this one in Tyranobuilder, but the movement was also weird, like in the video.
Before going back to the drawing board, I would like to know if you can identify the source of the problem... (I'm on a Mac) I joined the source files to help you check my possible beginner mistakes.
Thank you very much for your help !
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thanks for your interest in Live2D and for posting your model data right away . I tried your model and animations with the viewer 2.1.10 d4 on win 10 and a colleague of mine on mac - for both of us your animations worked just fine. In-game you have to be careful when changing parameters during animation playback because you might end up messing up parameter values but this shouldn't be a problem in the viewer. Which version of the viewer are you using?
Is there anyone else having the same problem?
I'm using the viewer 2.1.12 that I downloaded there.
On my side, I still have that weird motion in Viewer and when importing the motions in Tyranobuilder.
Here is a zip file with the the whole folder and "problematic" .mtn files, maybe the problem comes from the way I organized the data or something... (・ε・?) Hope this helps.
From what I've tested, the problem is not apparent with the source files I previously sent you but after I export .mtn files and try to view them in other software.
I will try to test everything on a PC and another Mac to try to narrow the source of the problem.
Other factors that may or may not come into play : I'm currently using Adobe AIR 18, not the latest one - because I'm using Pyxel edit to do some daily sprite work and this app crashes with later versions. I'm also running Mac OSX 10.9.5 (Mavericks) because Adobe CS 5.5 is not working with the latest OS (El capitan)...
Many thanks for your help ! (^-^*)
I'm French, and my system use a french language version of OSX.
I've done another test with the "simple" Girl model, and the weird animation is reproduced also when exporting the .mtn files (files attached) Tonight, I'll test on a PC to see if I can export correct .mtn files and bring them back to the mac to view and integrate in the game.
So I guess there is definitely a problem when exporting motion on my Mac. Hope you can find what it is (if other mac users can report the same bug eventually)
Oh well...I can rig and animate on my Mac and do the export on PC, it's not too much of a hassle now that I know it will work in the end !
Thanks for your help.
But I can only press "ok" if I type 30.00 instead
or just 30
It may be a conflict between the way you separate numbers in english versus in french where we use a comma for non integer numbers instead of a point... not a big problem but i've read elsewhere that we should avoid special characters in naming characters parts I thought this could be a source of conflict.
I'll use the PC as an export platform for now, as long as I can rig characters on the mac which is the big part of the work, it will be ok !
(Sorry about my english, not sure I have the precise words sometimes)
That explains the weird motions if the program tried to play the animation at 30 000 frames/ second instead of 30 !
Thanks to you and your team to work on this, there may not be be too many french mac users of live 2D (yet), but I hope it helps the few of them !